Noah Crouse
Mobile Developer
Building AI-powered mobile apps that help people track their fitness and health. From workout logging to nutrition tracking, I create tools people actually want to use.
About Me

I'm a multidisciplinary developer and audio designer with a passion for creating immersive digital experiences. With over a decade of music production experience, I've evolved from crafting sonic landscapes to building interactive applications that combine technology, design, and user experience.
My journey spans mobile app development, game design, and sound engineering. I build AI-powered fitness apps like AI Gym Bro and DietPalAI that help people track their health, design games in Unity with dynamic physics and procedural generation, and create immersive audio experiences using advanced synthesis and middleware like Wwise.
My approach is simple: ship fast, get feedback, and iterate. I believe in building products that solve real problems, using modern technologies like AI to create intuitive, conversational interfaces. Whether I'm coding a Flutter app, designing game audio, or crafting soundscapes, I'm always pushing creative and technical boundaries.
When I'm not coding, you'll find me at the gym testing the very apps I build, experimenting with new sound design techniques, or exploring the intersection of technology and creativity. This hands-on approach ensures I'm creating solutions that truly work for users.
2+ Apps Published
Full-Stack Developer
Fitness Enthusiast
AI Integration Expert
Tech Stack
mobile
frontend
backend
databases
aiml
gamedev
devops
tools
Featured Projects
Real applications built and deployed, solving real problems for real users.


AI Gym Bro
Your AI Fitness Companion
Built a conversational AI fitness tracker where users log workouts by chatting with an enthusiastic "gym bro" personality. Uses GPT-4o-mini to parse natural language into structured workout data, track personal records, and provide motivational feedback.
Key Features:
- ▸Natural language workout logging
- ▸AI-powered exercise parsing
- ▸Personal record tracking with smart detection
- ▸Progress visualization with charts
- ▸Motivational feedback system
Tech Stack:

DietPalAI
Smart Nutrition Tracking
Developed a nutrition tracking application that uses AI to parse natural language meal descriptions and automatically calculate calories and macros. Designed for both web and mobile to make healthy eating effortless.
Key Features:
- ▸AI meal parsing (natural language input)
- ▸Automatic calorie and macro calculation
- ▸Daily nutrition tracking
- ▸Web and mobile support
- ▸Meal history and trends
Tech Stack:

Snowball Runner
Endless Downhill Mayhem
Developed an addictive endless runner game where players guide a snowball down a procedurally generated mountain slope. The snowball dynamically grows with speed and shrinks upon collision, creating a unique risk-reward gameplay loop. Features spawning obstacles including trees and skiers that challenge players to maintain momentum while navigating the chaotic descent.
Key Features:
- ▸Dynamic snowball physics with size variation
- ▸Procedural mountain generation
- ▸Progressive difficulty with increasing speed
- ▸Obstacle avoidance gameplay with trees and skiers
- ▸Score tracking and high score system
Tech Stack:
AI Image Detector
Detect AI-Generated Content
Created a machine learning application that analyzes and identifies AI-generated images. Performed well with older Midjourney models but showed inconsistent results with newer generators. This project taught me that meaningful detection accuracy requires training specifically against individual AI models rather than attempting broad generalization.
Key Features:
- ▸Real-time image analysis
- ▸TensorFlow-based detection algorithm
- ▸Detailed confidence scoring
- ▸Batch processing capabilities
- ▸Learned: model-specific training is essential for accuracy
Tech Stack:
Sound Design
Audio redesigns and game audio implementations showcasing my expertise in sound design, middleware integration, and interactive audio.
Sound Redesigns
Black Myth: Wukong
Complete audio redesign of gameplay footage from Black Myth: Wukong, created as part of my Professional Certificate in Game Audio at Berklee.
The Last of Us
Full sound redesign of gameplay footage from The Last of Us, showcasing environmental audio, combat sounds, and atmospheric design. Completed during my Berklee Professional Certificate program.
AZUREUS: The Animated Series
Audio redesign for a scene from "AZUREUS: The Animated Series" by Black Sun Entertainment, featuring creature sounds, environmental audio, and cinematic sound design.
Audio Implementations
Stealth Unity Game
Complete audio implementation for a stealth-based Unity game using Wwise middleware. Features dynamic music systems, enemy awareness states, and environmental audio triggers.
Marble Game
Original marble game audio implementation using FMOD middleware. Includes physics-based audio reactions, surface material variations, and dynamic sound effects.
Skills & Approach
My Approach
User-First
I believe in rapid prototyping and real user testing over complex feature engineering
AI-Enhanced
Leveraging AI to create intuitive, conversational interfaces that feel natural
Health Tech
Combining my passion for fitness with development to solve real problems
Ship Fast, Iterate
Getting products in users' hands quickly, then improving based on feedback
Technical Skills
Mobile Development
Frontend
Backend & AI
Continuously learning and building
Get In Touch
Have a project in mind or want to collaborate? I'd love to hear from you.
Let's Connect
I'm currently open to freelance projects and collaboration opportunities. Feel free to reach out through any of the channels below.