Audio / Interactive Sound

Sound that reacts.

Sound design, game audio implementation, and electronic music production.

Audio tools

01Wwise implementation
02FMOD systems
03Pro Tools redesigns
04Unity integration
05Synthesis / Foley
01

The Story

I've produced electronic music as Nocean for over a decade. That background carries into my work with sound design, game audio, and interactive systems.

02

Sound Redesigns

Audio rebuilt from scratch for game and animation footage.

Sound Redesign

Black Myth: Wukong

Complete audio redesign of gameplay footage from Black Myth: Wukong, created as part of my Professional Certificate in Game Audio at Berklee.

Pro ToolsSound DesignFoleyAudio Post-Production
Sound Redesign

The Last of Us

Full sound redesign of gameplay footage from The Last of Us, showcasing environmental audio, combat sounds, and atmospheric design.

Pro ToolsSound DesignAmbienceAudio Post-Production
Sound Redesign

AZUREUS: The Animated Series

Audio redesign for a scene from "AZUREUS: The Animated Series" by Black Sun Entertainment, featuring creature sounds, environmental audio, and cinematic sound design.

Pro ToolsSound DesignCreature VocalsCinematic Audio
03

Audio Implementations

Middleware integration, adaptive music systems, and physics-driven sound.

Wwise Implementation

Stealth Unity Game

Complete audio implementation for a stealth-based Unity game using Wwise. Features dynamic music systems, enemy awareness states, and environmental audio triggers.

WwiseUnityC#Adaptive Audio
FMOD Implementation

Marble Game

Original marble game audio implementation using FMOD. Includes physics-based audio reactions, surface material variations, and dynamic sound effects.

FMODUnityC#Physics Audio
04

Toolkit

My toolkit spans synthesis (Serum, Vital, FM8), middleware (Wwise, FMOD), DAWs (Pro Tools, Ableton Live, Logic Pro), and game engines (Unity). I think about sound the way I think about code: modular, reactive, and always in service of the experience.

Listen to Nocean

A selection of tracks and sound design work from my years producing electronic music.

Listen on SoundCloud

See how sound meets code